So, improving the graphics is the main aim of the project so I’m sure I’ll be able to deliver on improved sprite work, as for Luigi causing colours to be swapped, that’s a hard one.
#Super mario world sprites level update
Hello again, since the thread has gotten so many reads and some positive comments I thought I should post a little update and respond to things so far. Since restarting the project I’ve worked on the title screen and small Mario’s graphics, although far more changes were made back in 2018, most are unfinished or need errors to be corrected. I originally started this back in 2018, but I lost motivation for it, but I’ve restarted it again, picking up from then but planning it out a little better this time. All of the graphics in the game will be redone though, even ones already updated by the Jabu. This project is built off of the hack made by The Jabu back in 2017, this is because his hack did a couple of bug fixes. For the title screen we had to change the pointers for the attribute data so that the text could be coloured properly and block data for the background also had to be updated to display correctly. I’m working on the graphics and I ask him to help find or change certain aspects of the game, then when he has found the data that needs changing, one of us can modify it. I’m working with another user, Quick Curly, to achieve these improvements as I do not know much about the technical side of hacking. Here is the improved title screen for the game: This project aims to replace every single graphic within the game with ones ported directly from the original as well as bug fix and improve a few other aspects of the game.Īlso I’m mostly making this post to see if anyone is interested in the project and if people are interested I’m more likely to work on it actively, so it'd be nice to know if anyone wants to see this get finished. Hello everyone, as a new member I wanted to show off what I’m working on, a complete graphical overhaul of the NES Super Mario World bootleg.